Bug 219430
| Summary: | GPU Process sandbox is too strict for CGL on certain hardware | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED INVALID | ||
| Severity: | Normal | CC: | dino, pvollan, webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | Other | ||
| Hardware: | Mac | ||
| OS: | All | ||
| Bug Depends on: | |||
| Bug Blocks: | 217211 | ||
Kimmo Kinnunen
GPU Process sandbox is too strict for CGL on certain hardware
Following might be missing for intel/amd switching hardware:
(iokit-property "FramebufferEnabled")
(iokit-property "FramebufferStarted")
| Attachments | ||
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| Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/71893349>
Kimmo Kinnunen
Turns out this is invalid. When the "allows graphics switching" is turned on in GPU process properties, the WS blocking works as is and there's no sandbox issues.